Faewood Valley

Faewood Valley is nestled in the mountain region bordering Silverpine, Hillsbrad, and Gilneas. Despite it being around for thousands of years. The lands were barely touched, and forgotten. Currently, Faewood is controlled by the Alliance.

= Locations = The various places of Faewood are mostly controlled by House Blackmoore, although some regions are controlled by neutral parties, and the Horde.

Blackmoore
These various holdings recognize the power of the House of Blackmoore and answer to the Duchy.

Narcarn
The capitol of Faewood. Established and once ruled by the House of Felweaver, Narcarn now sits as the seat of the House of Blackmoore. Within it houses Northwind Keep, renamed under Lord Blackmoore, where the family rules over the area. Once home to a plethora of mages and warlocks, the town now houses a majority of Lordaeronian refugees from various places. Though magic is not banned, duchy law has been more strictly enforced under Lord Blackmoore than his predecessor. As a result, recreational magic has been cut down and warlocks in general have been moved to Eldre'rhok. Recently, Lord Blackmoore has built a factory who's sole purpose is to create Siege machines against the neighbouring Forsaken to the north. Any and all devices produced has been quickly transported to the forward base now located within the Sylvan Forest.

Northwind Keep has been shifted towards training and maintaining a standing force of protection in the land under Lord Blackmoore. Replacing the disgraced Fel Knights of Felweaver, these guardians of the Light are more traditional in their training. Rather than augment with magic, these men are drilled and honed into Holy Knights with righteous fury.

Narcarn borders Sylvan Forest and receives water by way of a nearby pool. The town runs over a leyline, allowing for a stronger sense of magical prowess when within the town.

Hearthridge
A small port hamlet within an hour's ride from Narcarn. Once named New Southshore, Lord Blackmoore renamed the town upon his rise to power. Hearthridge is typically considered a piece of Narcarn due to its close proximity, though its disjointed nature allows for the establishment of a small town body independent of all that occurs within Narcarn. It is separated from the rest of the Valley by a small mountain pass.

Menethil's Overlook
Once named Onstric's Overlook, one of the first orders of Lord Blackmoore was its renaming. Merely a garrison of forces within a small keep, the Overlook acts as Faewood's first line of defense. Overlooking the passes between Silverpine and Hillsbrad, the Overlook ensures if there is ever Horde movement into the valley that there will be a ready response and alert to Narcarn. It sits within a small plateau that over looks the valley in the mountains, allowing for an easily defended position.

Eldre'rhok
Situated in a small valley in between the mountains within the Sylvan Forest, Eldre'rhok hosts an extremely small settlement to act as an alienage of sorts for the warlocks of Faewood. After his forceful dismissal, Sir Cladriah Felweaver was granted the section of land so as to oversee the training of warlocks for the Order of the Raven. The only piece of land still under Felweaver's control, the area is looked at with scrutiny after his past failures. The people of Faewood are a mixed of concerned or non-caring, as many lost loved ones under Felweaver's prior mismanagement.

Not long after construction. A tent city formed outside the academy. Eldre'rhok fit only to hold and train warlocks and local magi were unable to hold the population that was forced to relocate to Eldre'rhok. Considered the slums of Faewood by those who live there. The area is filled with warlocks, warlock sympathizers, and the handful of House Felweaver supporters who left the areas of Faewood. With the allocation of resources, homes have been built to tackle this new housing issue growing within Eldre'rhok, although Alverdo himself does not entirely care what goes on or finds the facility of any asset, he thinks that the people deserve the very basics for survival.

Over time, the people of Eldre'rhok have renamed themselves the Fae. As to recognize themselves as the true people of Faewood. Though, they are banned from Faewood. They patiently await for the day when they may be free once more.

Highborne
The Highborne were evacuated from the Sylvan Forest. After Lord Blackmoore's rise to power, he removed the elves from the area as he had no need of their services.

Sylvan Forest
A massive sprawling forest that crawls out from the border of Gilneas and the mountains. Said to be magic in nature, the forest held all of the holdings of the Highborne within, but will be chopped down and the wood used to produce various forms of ships. With a good chunk of the forest gone, and its wood used for militaristic investments, Alverdo has constructed a base to house all of the Siege engines in preparation for an assault on Dreadpass. Mainly, it has been used as a means to export the new Siege Engines coming out of Narcarn and housing them in Lord Blackmoore's new base; The White Gate.

Glade of Aessina
The Glade of Aessina was a small settlement, no larger than a hamlet, consisting of the Cenarion Circle. Children of Cenarius, Night elves, and Worgen and treants calls it home. Overtime, those not loyal to the Alliance have been deported out of there current settlements. Only a small handful of Kaldorei remain, specifically tasked for the training of these Gilnean based Druids. Though supposedly supporting Lord Blackmoore, rumor has it they support Sir Felweaver and the people of Eldre'rhok.

Light's Bastion
In the Sylvan Forest held an encampment of Highborne, eager to regain lost magic. The Highborne are led by Lorekeeper Nightwind, who traveled there in search of lost knowledge. Highborne towers, a hunting lodge, a Moonwell and tents have been removed from Starseer's Point. With Blackmoore as Lord of the Valley, Lorekeeper Nightwind and her Highborne kin were removed from Starseer's Point, now called Light's Bastion. As for the property itself, due to its strategic location and the distance from Narcarn, it has begun the process of reconfiguration. In the coming months, Light's Bastion will be turned into a fortified stronghold with goals to strike the concerning Forsaken settlement known as Dreadpass.

The Horde
Due to the valley's placement, the Horde once encroached into the region lightly. Recently, a large battalion of Onyx knights as well as enlisted soldiers amongst The Blades of Greymane invaded the strongest settlement of Horde forces and seized there base for The Alliance.

The White Gate
Having lost the region of the Howling Pass, Dreadpass, now known as The White Gate acts as a newly rebuilt forward base overlooking Faewood and Silverpine Forest. Established over the years in the mountain, The White Gate holds a large keep with a sizable garrison of soldiers and supplies within. Its specific location makes it ideal for defense as the passage to the stronghold is narrow in nature and the surrounding environment presents an everlasting blizzard.

= Society = Formerly built upon the premise of a magical land and cultural unity, the region became a magical haven under Cladriah, with lax regulation on recreational use of magic. Conversely, Alverdo has turned Faewood into a haven for the removed people of Lordaeron. Bordering with there fallen nation and sharing similar conditions to there home, Faewood now acts as a beacon of hope for Lordaeronian refugees to rebuild their lives while remaining close to what they once called home. Under Lord Blackmoore, magic has been more regulated, though Warlocks and local Magi are still trained within Eldre'rhok, with the Order of the Raven well respected in the region.

= Factions =

Highborne of Shen'dralar
Not long after the Barony was formed, Lady Aredrel Nightwind arrived with her Highborne. After an hour long of negotiating, the Highborne were permitted to set up a small encampment in Faewood if they swore to assist Faewood. After Lord Blackmoore's rise to power, the Highborne were asked to leave. Refusing, they had resided within the land of the Sylvan Forest with the intent to defend their intentions. After a period, and assistance from Lady Gregor and the Blades. The Highborne were relocated from Faewood.

Although the Highborne have departed, their departure has left a small schism amongst the people in opinion. It remains a sore subject for some.

Duchy of the Ashen Coast
Sworn to the Ashen Coast, Faewood houses many of its forces within. This, as a result, includes the Blades of Greymane, the Order of the Raven, and the Order of the Onyx Knights. Under Lord Blackmoore, the Onyx Knights have gained a small foothold in the region (as he is one), the Magi and Warlocks of Faewood have all been brought under the blanket of the Order of the Raven. All soldiers within the region swear, as the Duchy mandates, to the Blades of Greymane, thus bringing the area's defenders full circle.

The Magi and Warlocks of Faewood once housed a bitter rivalry that was eventually dispersed upon the Order of the Raven's control of the magic of the area. Due to his distrust of them, Lord Blackmoore has mandated all warlocks be escorted to Eldre'rhok if they seek to practice their craft. As a result, many of the Warlocks of Faewood have moved to the region, with a scarce amount abandoning their dark craft.

= External and Internal Threats = Alverdo keeps a close eye at every possible threat Faewood faces, looking at some more than others but for his reasons and his reasons alone.

External Threats
These are the various external threats of Faewood.

Forsaken
Blatantly called out by Lord Blackmoore as the largest external threat to Faewood and the lands of the Alliance in the north due to the fact that Faewood borders Forsaken controlled territories: Silverpine Forest and Hillsbrad. With Dreadpass now turned over to The Alliance, the remnants of the conquered base now return to Silverpine to prevent any more advances by The Blades of Greymane.

Naga
After the defeat of the Daggerspine Naga, the group has never truly recovered. As a result, they are treated as a minor threat, harassing the outer ships of Hearthridge as they attempt to leave here and there. They have not been addressed since the Blades dismantled their forces for Hearthridge to be established, and are likely to be wiped out over time.

Internal Threats
Due to Faewoods long period of isolation, the threats within it were able to grow.

Undead
While the Scourge did not invade Faewood, the Sylvan Forest has been plagued with the undead. Banshees and wraiths of fallen Highborne roam the forest.

Kobolds
While the Kobolds barely registering as a threat, the Kobolds act as they do in most regions, a minor threat that harass and hinder the work of miners.

Trogg
Scouts have reported appearance of Troggs in the mountain region. These reports have not been verified, but has a potential to turn into a threat for the mining operations.

= Resources = Since the valley was forgotten about, the land's resources remained untapped. The size of the Sylvan Forest allows a good lumber export. Along the mountain barrier there are gold, iron, and a few ruby mines have been reported. Recently, over half of the forest has seen its beloved dense forest cut down and the land shifted to fit militaristic purposes. Two supply routes have been constructed as to allow newly produced machines of war to travel north.

= Controversies = A large deal of Faewood's denizens are wary of Sir Felweaver's allowance back into the region. Due to his mismanagement of the Faewood armies during the First and Second Range Rebellion, many are displeased with Cladriah after he allowed the deaths of their loved ones. The Warlocks of Eldre'rhok seem uncaring, as he is willing to ensure they are granted their rights.
 * Due to the location of Faewood Valley of being on the border of Gilneas and Lordaeron, some could speculate that Faewood belongs to Lordaeron, not Gilneas. No notable issues has arose concerning this.
 * The Highborne were notably ignoring the sovereignty of the Duchy. As a result, and their forceful seizing of land, they were technically invading.